Halo 5 Escape From A.R.C

Blue Tunnel Top Down

Blue Tunnel Top Down

Blue Tunnel Loading Bay

Blue Tunnel Loading Bay

Blue Tunnel Locker Room

Blue Tunnel Locker Room

Blue Tunnel Entrance

Blue Tunnel Entrance

Blue Tunnel Exit

Blue Tunnel Exit

These are shots showing off the blue tunnel in the Warzone map Escape From A.R.C. The tunnels were my primary responsibility on the map. I did a large portion of the modeling and texturing using tiling textures. I also worked with design to ensure the space is fun to play in and has good cover points around the space. 

Loading Bay Establishing Shot

Loading Bay Establishing Shot

Establishing shot for the loading bay area just outside the blue tunnel exit. 

Loading Bay

Loading Bay

Loading Bay Play Space

Loading Bay Play Space

Most of the hard surface assets in these shots were done by me, most of which were textured using tiling textures. The main exception are the truck tires which were 1 off assets that I zBrushed and then textured for a PBR pipeline. 

Mining Truck

Mining Truck

Mining Truck

Mining Truck

The mining truck is an asset that originally came from Campaign. I was responsible for optimizing the asset and re-texturing it using the tiling texture set we were using for that map. The tires I replaced and did a full zBrush and texture pass on. 

Observation Hut Exterior

Observation Hut Exterior

Observation Hut Interior

Observation Hut Interior

This is the Observation Hut, a small building that can overlook the rocket pit and has a ceiling window that looks up at the rocket. It was textured using tiling textures. 

Red Tunnel Entrance

Red Tunnel Entrance

An outside shot of the Red Tunnels, showing off my platforms, truck and tunnel entrance. 

Red Tunnel

Red Tunnel

Red Tunnel Boss Area

Red Tunnel Boss Area

These are various shots showing off the red tunnel and red tunnel boss area. I did most of the modeling in this area and also did set dressing and cover placement.